

What makes me sad is that I still find often find myself resorting to piracy.ġ) I do not like waiting to play games other regions have, I often download US or Japanese games before they reach Europe. However, it was my teenage years which got me hooked on gaming. Now, I'm an adult with cash I am happy to spend on games. I was never a potential customer for the games I pirated. On rare occasions, I was a customer, but only when funded by birthdays etc. I'll explain why.Įncouraged at first by how easy it was, and the fact I really did not have the means to purchase the games. The real effect of DRM on me is that each time I buy movies or games I am discouraged from doing so again and pushed a little further towards so-called piracy. Piracy gets people interested in both games and media, as recent news articles about studies of the subject seem to indicate.


The end result is that these companies are saying their interests are more important than the customers. It doesn't matter if the number of problem cases is small, they have a responsibility to ensure that the people who PAID them aren't affected by their irrational and ridiculous restrictions, and if i AM affected in any way, you owe me a refund.Īnd to make it even more insulting, the DRM doesn't actually stop piracy of any kind, so it is all for nothing. If DRM measures ever inconvenience paying customers at all, it is an absolute fail. In no situation is it acceptable for the content owners to screw with something I paid for after the fact. Piracy is the cost of doing business, so accept it and quit screwing with paying customers or pick another industry. Rather, this piracy issue is not the customers problem, so the customer should not ever have to deal with it or be inconvenienced by it.
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Who said software should be free? You are lumping unrelated issues together for some reason.
